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Breaking In At Comic Con: A Beginner’s Guide For Writers

by Tanya September 23, 2025

You’ve probably attended a few comic conventions as a punter. Still, when you make the transition from being a run-of-the-mill attendee to a genuine and aspiring comic book writer, your reasons for being there – and what you aim to get out of it – will change completely. You’ll still want to walk away with a treasure trove of goodies, but you’ll also be hoping to spark up some fresh and exciting opportunities.

There are hundreds of “survival guides” for artists (typically those are already booked into Artist Alley), but what if you’re more interested in becoming a writer? More to the point, what if you’re only just starting out your journey as a writer?

The difference between your side of the table and theirs isn’t talent – it’s opportunity. You’re probably just as skilled at writing as they are at creating art (or well on your way to becoming as skilled) – you just haven’t come across the right people at the right time yet.

This field guide, presented by a team of comic and other booklet printing experts, shows you – the aspiring comic book writer – how to arrive at a convention with a plan, ask for the kind of feedback that actually improves your work, and leave with conversations that continue well after the event has ended.

Plan your day

Decide exactly why you are there, and what you hope to gain from each day. Two or three aims will anchor your day: for example, securing two honest script critiques, identifying one anthology that fits your tone, and meeting three peers for an ongoing critique group. Bring a one page pitch that makes conversations effortless: a memorable title, a one-sentence hook, two to three comparables to signal audience and tone, a concise series or Graphic Novel format note, and a QR code to a short script sample.

For structure, borrow a veteran’s playbook: writer Jim Zub recommends a pitch that moves from “macro to micro” – title and logline, a brief overview and theme, character notes, a tight plot summary that reveals any twist, plus format and audience – all fronted by strong art if you have a collaborator. Editors read faster when your packet reads cleaner.

Pack a sample script in an editor-friendly format. There is no single industry standard, but Dark Horse’s public template and the long running Comics Experience script archive provide reliable models that most editors recognise at a glance. Print a few clean copies and keep the digital file ready to share. 

Know how submissions really work

Large publishers rarely accept cold writing samples. They commission writers they already know can deliver or look at complete teams with proven pages. Image Comics, for instance, reviews proposals only from complete creative teams – they do not pair writers with artists, and they ask you not to hand submissions across a booth at a con. Dark Horse is similar: unsolicited story proposals must come from a full team, and writer only submissions will not be reviewed. Treat the convention as a place to meet future collaborators and to learn each publisher’s process rather than as a place to “drop” a script.

There are exceptions worth tracking. In the UK, 2000 AD runs an annual Writer Talent Search at Thought Bubble, where entrants pitch a 5 page “Future Shock” with a twist – the prize is paid work. If you are attending that festival this year, plan around the rules and timetable announced for November 2025.

Where to spend your time on the floor

Make Small Press and anthology tables your base of operations. Editors and organisers often share submission windows, page counts, themes and file specs at their booths – a two minute chat can save you hours of guesswork later. Prioritise editor panels and practical workshops on contracts, production, and clarity. Leave each session with one change you will test in your next draft.

Use conversations to stress test your concept in the wild. Pitch your one liner out loud across the day and listen for the moment people lean in or ask a follow up question. The sentence that consistently earns curiosity is the one you should refine and repeat. When someone offers advice, write down their words, and the giver’s name. If their guidance materially improves your next efforts, ask permission to credit them when you share the update – turning feedback into a relationship.

Networking works best when it is specific and courteous. A simple approach that maps well to cons is to be prepared, ask concise things, take notes, and respect time limits – all of which signals that working with you will be easy.

Script pages that read fast

Editors and artists scan for clarity first. Two craft levers help enormously.

  • Page turns: plan reveals for the page after a turn so the reader cannot “spoiler peek” on the right hand page. Jim Zub’s advice is blunt – do not put the reveal on an odd numbered right page where the eye can catch it. Engineer the “who…” on the bottom of the right page and the answer on the left page after the turn.

  • Word economy: letterers and writers alike use sanity checks so balloons do not smother the art. Alan Moore’s oft cited guideline puts a soft ceiling around 35 words per panel and 20 to 25 per balloon – roughly 210 words per page max. Treat that as a starting constraint, not a law, and prioritise pictures over paraphrase.

When in doubt, look at professional lettering and script examples. There are free resources covering comic grammar, script basics, and “better letterer” tips – invaluable when you are rewriting for flow or preparing temp lettering for a sample.

No artist? No problem

Even if you don’t have an artist just yet, you can still make progress at a con. Use your time to meet artists whose storytelling aligns with your tone, and share a short – 4 to 8 pages – self-contained scene that proves you can write for the page. Your goal is not to “sell” an epic, but to find a collaborator for a tight, feasible short that both of you can finish. Zub’s pitching series is candid about the reality: strong art gets attention first, so writers should front-load clarity and professionalism to be taken seriously by editors and artists alike.

Follow up like a pro

Within 48 hours of chatting with someone, send what you promised: start with a brief, two-sentence reminder of where you met and what you discussed, a direct link to your one pager and script sample, and one clear next step or request. Title files so they are easy to retrieve months later. For publisher contacts, obey their guidelines – many explicitly ask you to submit through portals after the show rather than by email, or they will not review. That “rules first” mindset isn’t gatekeeping – it protects their limited time and signals how you will be to work with.

Tactics to increase your odds

  • Go early when energy is high and aisles are clear: Friday morning and Sunday morning are naturally calmer. Quick, precise conversations are easier then.

  • Attend social events (before and after the day begins): Even if you don’t drink, nothing lubricates conversation like a post-convention pint. With the day winding down, you may find people more relaxed and open to longer, more detailed conversations. Remember to “read the room”, though – if someone seems tired or less engaged, know when to politely excuse yourself!

  • Carry leave behinds with context: a business card with your logline on the front and your QR code on the back is more useful than a generic business card.

  • Keep a running log: Record each chat you have, along with a reminder to jog your memory on the topic of discussion. Your future self will thank you when you follow up.

  • Respect the ask: if a booth says “no pitches please” or a publisher says “complete writing teams only”, smile, buy a book, and learn what they are buying right now instead. Don’t push.

Further reading list

  • Pitching structure and reality checks – Jim Zub’s multi part series on pitching and breaking in. It is frank, specific, and still widely recommended by editors. jimzub.com

  • Script formats and live samples – Dark Horse script guide and the Comics Experience archive for dozens of professional scripts. images.darkhorse.com

  • Lettering and readability – Blambot’s script basics and grammar guides, plus a collected “Better Letterer” reference. Blambot Comic Fonts & Lettering+2Blambot Comic Fonts & Lettering

  • Page turn theory – Zub’s page turn advice and broader craft articles on arranging reveals across the fold. writingexcuses.com

  • Current opportunities – If you will be at Thought Bubble in the UK, 2000 AD’s Writer Talent Search details for 2025. Thought Bubble Comic Art Festival

Tying it together

Progress at your first convention comes from focus and follow-through. Decide what you want, carry tools that make conversation easy, and treat every hour as a test of your ideas in public. Speak in specifics, shape your pages around page turns and word economy, and give people something concrete to respond to later. Do that, and you’ll be heading home with more than a bag of merch – you’ll return with sharper scripts, new collaborators, and a roadmap for what to write next.

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Tanya

Tanya Korobka - the first Millennial blogger in the UK. Twitter @_luckyattitude

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